I'm happy to announce that version 0.3 of Mini Micro is now available!
This version adds support for Tile displays. A tile display is a regular grid of little images which are drawn very efficiently. Good for things like game boards, maps, all the static stuff in a platformer, etc. All the classic Nintendo games, for example, were built on a combination of sprites and tiles — now you can do the same in Mini Micro!
As an example, try the new "Wumpus Trap" game. You'll find it in the /sys/demo directory, or if you want to play on the web, try this link (you may have to flush your cache or use a private window if it's still loading v0.2 for you).
As you can see, the Tile display supports both rectangular and hexagonal layouts (and other arrangements too, such as isometric — it's very flexible!). What will you create?