Another week went by and so I owe you another short report on what happened. This week mainly focused on bug hunting and fixing as well as some DevOP stuff. So let's get into it with the most exciting news.
Starfarer on itch.io
We put a build of Starfarer on itch.io, so if you want to test the current state of the game and help us improve by providing feedback go to: https://shellrider.itch.io/starfarer. The game there runs in the browser and therefore has some kinks as well.
Building a build
Deploying to itch.io annoyed me. It annoyed me that much that I automated the process for us. Using Github's Actions feature I built a pipeline that now allows us to deploy the current state of the game to itch.io with the press of a button.
Project planning
We also decided on the next steps to implement. We will now focus on adding HP (hull points) and fuel to the game. For easier planning, I started adding those features to a Kanban board on Github as well.
A new widget
For the ship's HP we started adding a new widget to our UI System. A bar combined with a label that tells you how full the bar is currently.
I hope that widget will be useful in the future.
Next Steps
We will continue to work on the HP and fuel system.
If you have any suggestions or want to see the code go to: https://github.com/shellrider-games/Starfarer or join the discussion in the forum or on Discord.
See you next week!