I needed a fun little project for the holidays, so I decided to make a small, fast-paced strategy game tentatively called "Speed Conquest".
The game is played on a hex grid, with some random hexes removed (representing water). Each hex can contain up to 6 armies, plus one implicit army that stays with the territory. To play you simply click on one of your hexes, then click on a neighboring hex to attack it. Dice are rolled, and the highest value wins. But the winner generally loses some armies in the process, depending on how much higher their roll was than the other guy.
Still to do is a "reinforcement" phase. At the end of your turn, I'll find the largest set of connected territories, and award one army for each hex in that set. These will automatically be placed along the border of that territory. These rules mean that defense revolves around having a big territory with as small a border as possible, and offense focuses on splitting your opponent's territory in two whenever you can. (I shamelessly stole most of this from Strategery, a great game I highly recommend if you have an iOS device.)
The code isn't very long, so this will become one of the demos in /sys/demo in Mini Micro v0.9. I may also post a somewhat beefed-up version of it on itch.io, since I think it will be a pretty fun game in its own right.
Happy holidays, all! 🙂